Class UnityPlayerInputActionBindingTests
Tests for UnityPlayerInputActionBinding, which wraps a Unity InputAction and a callback handler. Exercises construction and the Bind/Unbind subscription lifecycle without triggering live input, since performing the action requires the Input System runtime to dispatch events.
Inherited Members
Namespace: Serenity.InputGateway.Tests.Infrastructure.Entities
Assembly: Tests.dll
Syntax
public class UnityPlayerInputActionBindingTests
Constructors
UnityPlayerInputActionBindingTests()
Declaration
public UnityPlayerInputActionBindingTests()
Methods
BindThenUnbind_DoesNotThrow()
Declaration
public void BindThenUnbind_DoesNotThrow()
Ctor_StoresActionAndHandler()
Declaration
public void Ctor_StoresActionAndHandler()
Unbind_WithoutBind_DoesNotThrow()
Declaration
public void Unbind_WithoutBind_DoesNotThrow()