Class GamepadMonitorWindow
Live side-by-side monitor for every connected gamepad: display name, layout, detected physical family, stick/trigger values and currently-held buttons for any pad, plus the motion-extended layouts' (DualShock 4 / DualSense / Switch Pro) raw int16 gyro values, the calibrator's scaled deg/s output and current bias, a simple "integrate 90 degrees" hint a human can use to sanity-check the LSB-per-deg/s scale by physically rotating the pad, and — for Sony pads — the touchpad button state plus a live grid of the tracked finger positions.
Namespace: Serenity.InputGateway.Infrastructure.Editor.Debug
Assembly: Serenity.UnityPlayerInput.Infrastructure.Editor.dll
Syntax
public sealed class GamepadMonitorWindow : EditorWindow
Constructors
GamepadMonitorWindow()
Declaration
public GamepadMonitorWindow()
Methods
Open()
Declaration
public static void Open()