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    Class GamepadFamilyDetector

    Resolves the physical GamepadFamily a connected UnityEngine.InputSystem.Gamepad belongs to, so tooling (the Gamepad Monitor window, GamepadButtonGlyphs) can pick native button labels without hand-checking device types itself.

    Inheritance
    object
    GamepadFamilyDetector
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.InputGateway.Infrastructure.Editor.Debug
    Assembly: Serenity.UnityPlayerInput.Infrastructure.Editor.dll
    Syntax
    public static class GamepadFamilyDetector

    Methods

    Resolve(Gamepad)

    Declaration
    public static GamepadFamily Resolve(Gamepad gamepad)
    Parameters
    Type Name Description
    Gamepad gamepad
    Returns
    Type Description
    GamepadFamily
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