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    Class SettingsReferenceRulesTests

    EditMode tests for SettingsReferenceRules: pure field-type-to-system matching and message building — no UnityEditor or AssetDatabase access.

    Inheritance
    object
    SettingsReferenceRulesTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class SettingsReferenceRulesTests

    Constructors

    SettingsReferenceRulesTests()

    Declaration
    public SettingsReferenceRulesTests()

    Methods

    BuildMissingReferenceDetail_NamesTheFieldAndTheSystemToConfigureFirst()

    Declaration
    public void BuildMissingReferenceDetail_NamesTheFieldAndTheSystemToConfigureFirst()

    TryResolveReferencedSystem_FieldTypeAssignableFromAnotherSystemsSettingsType_ReturnsThatSystem()

    Declaration
    public void TryResolveReferencedSystem_FieldTypeAssignableFromAnotherSystemsSettingsType_ReturnsThatSystem()

    TryResolveReferencedSystem_NoAssignableSettingsType_ReturnsFalse()

    Declaration
    public void TryResolveReferencedSystem_NoAssignableSettingsType_ReturnsFalse()

    TryResolveReferencedSystem_OnlyMatchIsTheOwnerItself_ReturnsFalse()

    Declaration
    public void TryResolveReferencedSystem_OnlyMatchIsTheOwnerItself_ReturnsFalse()
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