logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class PersistenceBackendCreationMenuTests

    EditMode tests for PersistenceBackendCreationMenu: every concrete UnityStructuredBackendDefinition subtype is offered, and creating one lands the asset under the output root's Persistence folder, named after the option's display name.

    Inheritance
    object
    PersistenceBackendCreationMenuTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class PersistenceBackendCreationMenuTests

    Constructors

    PersistenceBackendCreationMenuTests()

    Declaration
    public PersistenceBackendCreationMenuTests()

    Methods

    Create_LandsTheAssetUnderTheOutputRootsPersistenceFolder_NamedAfterTheDisplayName()

    Declaration
    public void Create_LandsTheAssetUnderTheOutputRootsPersistenceFolder_NamedAfterTheDisplayName()

    Create_SetsANonEmptySanitizedId()

    Declaration
    public void Create_SetsANonEmptySanitizedId()

    DiscoverOptions_ListsAllSevenConcreteBackendTypes()

    Declaration
    public void DiscoverOptions_ListsAllSevenConcreteBackendTypes()

    DiscoverOptions_NeverListsTheAbstractIntermediateType()

    Declaration
    public void DiscoverOptions_NeverListsTheAbstractIntermediateType()

    OneTimeSetUp()

    Declaration
    public static void OneTimeSetUp()

    OneTimeTearDown()

    Declaration
    public static void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved