Class PersistenceBackendCreationMenuTests
EditMode tests for PersistenceBackendCreationMenu: every concrete UnityStructuredBackendDefinition subtype is offered, and creating one lands the asset under the output root's Persistence folder, named after the option's display name.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class PersistenceBackendCreationMenuTests
Constructors
PersistenceBackendCreationMenuTests()
Declaration
public PersistenceBackendCreationMenuTests()
Methods
Create_LandsTheAssetUnderTheOutputRootsPersistenceFolder_NamedAfterTheDisplayName()
Declaration
public void Create_LandsTheAssetUnderTheOutputRootsPersistenceFolder_NamedAfterTheDisplayName()
Create_SetsANonEmptySanitizedId()
Declaration
public void Create_SetsANonEmptySanitizedId()
DiscoverOptions_ListsAllSevenConcreteBackendTypes()
Declaration
public void DiscoverOptions_ListsAllSevenConcreteBackendTypes()
DiscoverOptions_NeverListsTheAbstractIntermediateType()
Declaration
public void DiscoverOptions_NeverListsTheAbstractIntermediateType()
OneTimeSetUp()
Declaration
public static void OneTimeSetUp()
OneTimeTearDown()
Declaration
public static void OneTimeTearDown()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()