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    Class InitializeSerenitySystemsStepTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Steps.InitializeSerenitySystemsStep's default selection.

    Inheritance
    object
    InitializeSerenitySystemsStepTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class InitializeSerenitySystemsStepTests

    Constructors

    InitializeSerenitySystemsStepTests()

    Declaration
    public InitializeSerenitySystemsStepTests()

    Methods

    ApplyDefaultSelection_SelectsEveryFoundationSystem()

    Declaration
    public void ApplyDefaultSelection_SelectsEveryFoundationSystem()

    ApplyDefaultSelection_SelectsTheTransitiveDependencyClosure()

    Declaration
    public void ApplyDefaultSelection_SelectsTheTransitiveDependencyClosure()

    ApplyWiredSelection_PureOverload_NeverDeselectsAnExistingChoice()

    Declaration
    public void ApplyWiredSelection_PureOverload_NeverDeselectsAnExistingChoice()

    ApplyWiredSelection_PureOverload_SelectsOnlyWiredSystems()

    Declaration
    public void ApplyWiredSelection_PureOverload_SelectsOnlyWiredSystems()

    SetUp()

    Declaration
    public void SetUp()
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