Class InitializeSerenityCreateStepTests
EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Steps.InitializeSerenityCreateStep.SystemsEligibleForTaskWiring(System.Collections.Generic.IReadOnlyList{Serenity.CreateGame.Infrastructure.Editor.Systems.SerenityInstallableSystem}): a bootstrap
system installs unconditionally and never gets its own Initialization Pipeline task, so the Create
step's task-wiring fan-out must skip it. Pure — no AssetDatabase, no GUI.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class InitializeSerenityCreateStepTests
Constructors
InitializeSerenityCreateStepTests()
Declaration
public InitializeSerenityCreateStepTests()
Methods
SystemsEligibleForTaskWiring_ExcludesBootstrapSystems()
Declaration
public void SystemsEligibleForTaskWiring_ExcludesBootstrapSystems()
SystemsEligibleForTaskWiring_NoBootstrapSystemsSelected_ReturnsEveryOne()
Declaration
public void SystemsEligibleForTaskWiring_NoBootstrapSystemsSelected_ReturnsEveryOne()
SystemsEligibleForTaskWiring_OnlyBootstrapSystemsSelected_ReturnsEmpty()
Declaration
public void SystemsEligibleForTaskWiring_OnlyBootstrapSystemsSelected_ReturnsEmpty()