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    Class AdoptedReferenceBackfillScopeTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Adoption.AdoptedReferenceBackfillScope.IsInScope(System.String,System.String,System.Collections.Generic.IReadOnlyCollection{System.String}) — covers the fold onto FoundationReferenceWalker.ShouldWalk: an AssetKey-only holder (an [AssetPathField] string field, never an IFoundationSettings) must be in scope too, not only a foundation-settings asset with its own declared contract row.

    Inheritance
    object
    AdoptedReferenceBackfillScopeTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class AdoptedReferenceBackfillScopeTests

    Constructors

    AdoptedReferenceBackfillScopeTests()

    Declaration
    public AdoptedReferenceBackfillScopeTests()

    Methods

    IsInScope_AssetKeyOnlyHolderUnderOutputRoot_ReturnsTrue()

    Declaration
    public void IsInScope_AssetKeyOnlyHolderUnderOutputRoot_ReturnsTrue()

    IsInScope_PlainScriptableObjectWithNoContractUnderOutputRoot_ReturnsFalse()

    Declaration
    public void IsInScope_PlainScriptableObjectWithNoContractUnderOutputRoot_ReturnsFalse()

    OneTimeSetUp()

    Declaration
    public static void OneTimeSetUp()

    OneTimeTearDown()

    Declaration
    public static void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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