Enum ProjectWiringPlan.SceneState
Where one generated scene stands relative to this run.
Namespace: Serenity.CreateGame.Infrastructure.Editor.Wiring
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public enum ProjectWiringPlan.SceneState
Fields
| Name | Description |
|---|---|
| Create | The scene does not exist yet and will be created. |
| Exists | A scene file already exists at the target path — it is left untouched, never overwritten. |
| Skip | Scene generation is turned off — this scene is left untouched. |