Struct InstallableSystemDependencyOrder.Node
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public readonly struct InstallableSystemDependencyOrder.Node
Constructors
Node(string, string, SerenityInstallableSystemTier, bool, IReadOnlyList<string>)
Declaration
public Node(string name, string displayName, SerenityInstallableSystemTier tier, bool installsAtBootstrap, IReadOnlyList<string> dependsOn)
Parameters
Properties
DependsOn
Declaration
public IReadOnlyList<string> DependsOn { get; }
Property Value
DisplayName
Declaration
public string DisplayName { get; }
Property Value
InstallsAtBootstrap
Declaration
public bool InstallsAtBootstrap { get; }
Property Value
Name
Declaration
public string Name { get; }
Property Value
Tier
Declaration
public SerenityInstallableSystemTier Tier { get; }
Property Value