logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Struct InstallableSystemDependencyOrder.Node

    One system's ordering-relevant data — a reflection-free projection of a SerenityInstallableSystemAttribute declaration.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.CreateGame.Infrastructure.Editor.Systems
    Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
    Syntax
    public readonly struct InstallableSystemDependencyOrder.Node

    Constructors

    Node(string, string, SerenityInstallableSystemTier, bool, IReadOnlyList<string>)

    Declaration
    public Node(string name, string displayName, SerenityInstallableSystemTier tier, bool installsAtBootstrap, IReadOnlyList<string> dependsOn)
    Parameters
    Type Name Description
    string name
    string displayName
    SerenityInstallableSystemTier tier
    bool installsAtBootstrap
    IReadOnlyList<string> dependsOn

    Properties

    DependsOn

    Declaration
    public IReadOnlyList<string> DependsOn { get; }
    Property Value
    Type Description
    IReadOnlyList<string>

    DisplayName

    Declaration
    public string DisplayName { get; }
    Property Value
    Type Description
    string

    InstallsAtBootstrap

    Declaration
    public bool InstallsAtBootstrap { get; }
    Property Value
    Type Description
    bool

    Name

    Declaration
    public string Name { get; }
    Property Value
    Type Description
    string

    Tier

    Declaration
    public SerenityInstallableSystemTier Tier { get; }
    Property Value
    Type Description
    SerenityInstallableSystemTier
    In this article
    © 2026 Serenity. All Rights Reserved