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    Class PersistenceRowActions

    Executes the Settings step's Create and Edit actions for a row whose system installs at bootstrap (Persistence today) — it has no Hub wizard to route through, so Create opens PersistenceBackendCreationMenu and Edit pings/selects the asset directly.

    Inheritance
    object
    PersistenceRowActions
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Infrastructure.Editor
    Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
    Syntax
    public static class PersistenceRowActions

    Methods

    Run(SettingsRowActionKind, string, string, Action)

    Declaration
    public static void Run(SettingsRowActionKind kind, string assetPath, string outputRoot, Action onCreated)
    Parameters
    Type Name Description
    SettingsRowActionKind kind
    string assetPath
    string outputRoot
    Action onCreated
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