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    Namespace Serenity.AssetPrefetcher.Infrastructure.Editor.Builder

    Classes

    CreatePrefetchPolicyWindow

    Step-by-step window for creating or updating a PrefetchPolicyRegistry asset and the PrefetchPolicyProfile assets it references. The stepped-wizard scaffolding — the header and breadcrumb, the body scroll, the footer and its error gate — comes from Serenity.Global.Infrastructure.Editor.SerenityStepWizardWindow`1; this window declares only its own step table and what the primary action does. It never mutates an asset directly: the window only collects input, PrefetchPolicyCreator does the actual work. The registry's get-or-create resolution goes through Serenity.Global.Infrastructure.Editor.SerenityWizardTargetAsset/Serenity.Global.Infrastructure.Editor.SerenityWizardTargetAssetGui; the profiles stay resolved by Id within Serenity.AssetPrefetcher.Infrastructure.Editor.Builder.CreatePrefetchPolicyWindow._outputFolder instead — a set of N assets has no single "target" an object field could pick.

    PrefetchPolicyCreator

    Generates (or updates) a PrefetchPolicyRegistry asset and the set of PrefetchPolicyProfile assets it references, from a single description. Mirrors Serenity.GameCamera.Infrastructure.Editor.Builder.GameCameraSettingsCreator: static class, Input/Result DTOs, Validate, Create with created-paths rollback on failure — resolved and folder-provisioned through the shared SettingsAssetAuthoring engine rather than a private copy of its logic.

    Unlike the registry — a single project-wide asset resolved the same way Serenity.GameCamera.Infrastructure.Settings.UnityGameCameraSettings is — the profiles are a set of N assets. Each row resolves to an existing PrefetchPolicyProfile asset with a matching Id already living in ProfilesFolderPath (updated in place) or a brand-new asset created there.

    CreatePrefetchPolicyWindow only collects input and renders results; every asset mutation lives here.

    PrefetchPolicyCreator.Input

    Everything needed to create or update the registry and its profiles.

    PrefetchPolicyCreator.PreviewResult

    A read-only summary of what a Create(Input) call would do, for a Preview step. Never mutates the project.

    PrefetchPolicyCreator.ProfileResult

    Where one profile row resolved to, before or after Create(Input) runs.

    PrefetchPolicyCreator.ProfileRow

    One authored profile row.

    PrefetchPolicyCreator.Result

    Outcome of a Create(Input) call.

    Enums

    CreatePrefetchPolicyWindow.WizardStep

    Public rather than private because C# requires a class's base type to be at least as accessible as the class itself, and this enum is that base type's argument.

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