Class AchievementSdkManifests
The shipped manifests: what each of Serenity's four storefronts needs before its gateway stops being a template.
Inherited Members
Namespace: Serenity.Achievements.Infrastructure.Editor.Platforms
Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
Syntax
public static class AchievementSdkManifests
Remarks
Static C# rather than assets, for the same reason DatabaseDriverManifests is: anything
authored under Assets/Serenity has to be registered as Addressable, which is machinery
data nobody loads at runtime does not need, and a compiler-checked table cannot drift into an
unparseable state the way a hand-edited asset can.
Only Steam can be obtained by simply installing something. Epic's C# SDK is granted through the developer portal, and the two console SDKs arrive with a Unity platform module that is itself gated behind a platform-holder agreement — so for three of the four the honest report is "here is where it comes from", not "click to install".
Properties
All
Declaration
public static IReadOnlyList<AchievementSdkManifest> All { get; }
Property Value
| Type | Description |
|---|---|
| IReadOnlyList<AchievementSdkManifest> | Every shipped manifest, in the order the window lists them. |
Epic
Declaration
public static AchievementSdkManifest Epic { get; }
Property Value
| Type | Description |
|---|---|
| AchievementSdkManifest | The Epic Online Services C# SDK, granted through the developer portal. |
PlayStation
Declaration
public static AchievementSdkManifest PlayStation { get; }
Property Value
| Type | Description |
|---|---|
| AchievementSdkManifest | The PlayStation SDK, which arrives with Unity's PS5 platform module under a platform-holder agreement. Presence is not verifiable by type, for the same reason as Xbox. |
Steam
Declaration
public static AchievementSdkManifest Steam { get; }
Property Value
| Type | Description |
|---|---|
| AchievementSdkManifest | Steamworks.NET, the only one of the four a project can simply install. |
Remarks
Serenity.UnityAchievements.Infrastructure.asmdef references this package's runtime
assembly by its stable upstream GUID, so the UPM install this manifest names resolves
without the project editing any asmdef; while the package is absent the reference dangles,
which Unity tolerates. The define is written per build target and only means something on
the desktop targets the package covers.
Xbox
Declaration
public static AchievementSdkManifest Xbox { get; }
Property Value
| Type | Description |
|---|---|
| AchievementSdkManifest | The Microsoft GDK, which arrives with Unity's GameCore platform module. Presence is not verifiable by type: the define is the module's own, and Unity sets it. |