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    Class AchievementModuleWiring.InstallTaskOutcome

    What wiring the boot task ended up doing.

    Inheritance
    object
    AchievementModuleWiring.InstallTaskOutcome
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Achievements.Infrastructure.Editor.Builder
    Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
    Syntax
    public sealed class AchievementModuleWiring.InstallTaskOutcome

    Constructors

    InstallTaskOutcome()

    Declaration
    public InstallTaskOutcome()

    Fields

    InsertedProfileNames

    Declaration
    public readonly List<string> InsertedProfileNames
    Field Value
    Type Description
    List<string>

    Names of the profiles the task was actually inserted into.

    ReusedExistingTask

    Declaration
    public bool ReusedExistingTask
    Field Value
    Type Description
    bool

    Whether an already-existing task asset was reused instead of a new one being created.

    TaskAssetPath

    Declaration
    public string TaskAssetPath
    Field Value
    Type Description
    string

    Path of the task asset the run ensured, whether it was reused or created. Null when none could be.

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