Class AchievementDefinitionCreator.Result
Outcome of a Create(Input), Duplicate(UnityAchievementDefinition, string, string, bool) or Update(UnityAchievementDefinition, Input) call.
Namespace: Serenity.Achievements.Infrastructure.Editor.Builder
Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
Syntax
public sealed class AchievementDefinitionCreator.Result : SerenityCreationResult
Constructors
Result()
Declaration
public Result()
Fields
Definition
Declaration
public UnityAchievementDefinition Definition
Field Value
| Type | Description |
|---|---|
| UnityAchievementDefinition | The achievement asset itself, so a caller can select it without a second load. |
DefinitionAssetPath
Declaration
public string DefinitionAssetPath
Field Value
| Type | Description |
|---|---|
| string | Path of the achievement asset, whether it was created or edited in place. |