Class AndCondition
Met only when every child is met.
Assembly: Serenity.UnityAchievements.Infrastructure.dll
Syntax
[AchievementConditionCategory(AchievementConditionCategory.Logic)]
public class AndCondition : CompositeAchievementCondition
Remarks
Constructors
AndCondition()
Creates an empty composite, as Unity's polymorphic serializer does.
Declaration
AndCondition(params AchievementCondition[])
Creates a composite met when every child is met.
Declaration
public AndCondition(params AchievementCondition[] children)
Parameters
Properties
DisplayName
Declaration
public override string DisplayName { get; }
Property Value
Methods
Describe(bool)
Declaration
public override string Describe(bool isNested)
Parameters
| Type |
Name |
Description |
| bool |
isNested |
|
Returns
GetProgress(in AchievementEvaluationContext)
Declaration
public override AchievementConditionProgress GetProgress(in AchievementEvaluationContext context)
Parameters
Returns
IsMet(in AchievementEvaluationContext)
Declaration
public override bool IsMet(in AchievementEvaluationContext context)
Parameters
Returns