Class WiredOrDiscoveredSettingsTests
EditMode tests for WiredOrDiscoveredSettings: the wired reference wins, and the fallback answers exactly what the underlying loader answers. Fixtures are created through a ScratchAssetFixture, reusing UnityCollectionSettingsLoaderTests's settings type so the assets go through real Addressables loading rather than a fake.
Inherited Members
Namespace: Serenity.UnityGlobal.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class WiredOrDiscoveredSettingsTests
Constructors
WiredOrDiscoveredSettingsTests()
Declaration
public WiredOrDiscoveredSettingsTests()
Methods
ResolveMany_WithNoWiredReferences_AnswersExactlyWhatTheCollectionLoaderAnswers()
Declaration
public void ResolveMany_WithNoWiredReferences_AnswersExactlyWhatTheCollectionLoaderAnswers()
ResolveMany_WithWiredReferences_ReturnsThemWithoutConsultingLabelDiscovery()
Declaration
public void ResolveMany_WithWiredReferences_ReturnsThemWithoutConsultingLabelDiscovery()
Resolve_WithAWiredReference_ReturnsItWithoutConsultingLabelDiscovery()
Declaration
public void Resolve_WithAWiredReference_ReturnsItWithoutConsultingLabelDiscovery()
Resolve_WithNoWiredReference_AnswersExactlyWhatTheSingletonLoaderAnswers()
Declaration
public void Resolve_WithNoWiredReference_AnswersExactlyWhatTheSingletonLoaderAnswers()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()