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    Class WiredOrDiscoveredSettingsTests

    EditMode tests for WiredOrDiscoveredSettings: the wired reference wins, and the fallback answers exactly what the underlying loader answers. Fixtures are created through a ScratchAssetFixture, reusing UnityCollectionSettingsLoaderTests's settings type so the assets go through real Addressables loading rather than a fake.

    Inheritance
    object
    WiredOrDiscoveredSettingsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGlobal.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class WiredOrDiscoveredSettingsTests

    Constructors

    WiredOrDiscoveredSettingsTests()

    Declaration
    public WiredOrDiscoveredSettingsTests()

    Methods

    ResolveMany_WithNoWiredReferences_AnswersExactlyWhatTheCollectionLoaderAnswers()

    Declaration
    public void ResolveMany_WithNoWiredReferences_AnswersExactlyWhatTheCollectionLoaderAnswers()

    ResolveMany_WithWiredReferences_ReturnsThemWithoutConsultingLabelDiscovery()

    Declaration
    public void ResolveMany_WithWiredReferences_ReturnsThemWithoutConsultingLabelDiscovery()

    Resolve_WithAWiredReference_ReturnsItWithoutConsultingLabelDiscovery()

    Declaration
    public void Resolve_WithAWiredReference_ReturnsItWithoutConsultingLabelDiscovery()

    Resolve_WithNoWiredReference_AnswersExactlyWhatTheSingletonLoaderAnswers()

    Declaration
    public void Resolve_WithNoWiredReference_AnswersExactlyWhatTheSingletonLoaderAnswers()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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