logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class UnityDirectoryClonerAssetTests

    Regression tests for Serenity.Global.Infrastructure.Editor.Utils.UnityDirectoryCloner.CloneAsset(System.String,System.String,System.String,System.String): the single-file counterpart of Serenity.Global.Infrastructure.Editor.Utils.UnityDirectoryCloner.CloneDirectory(System.String,System.String,System.String,System.String) that must clone exactly one asset without touching its siblings.

    Inheritance
    object
    UnityDirectoryClonerAssetTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGlobal.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class UnityDirectoryClonerAssetTests

    Constructors

    UnityDirectoryClonerAssetTests()

    Declaration
    public UnityDirectoryClonerAssetTests()

    Methods

    CloneAsset_ClonesOnlyTheNamedAsset_LeavingSiblingsUncloned()

    Declaration
    public void CloneAsset_ClonesOnlyTheNamedAsset_LeavingSiblingsUncloned()

    CloneAsset_DestinationAlreadyExists_DoesNotOverwrite()

    Declaration
    public void CloneAsset_DestinationAlreadyExists_DoesNotOverwrite()

    CloneAsset_DoesNotWriteAddressablesGroup_ForUnregisteredFixtures()

    Declaration
    public void CloneAsset_DoesNotWriteAddressablesGroup_ForUnregisteredFixtures()

    CloneAsset_RegeneratesFoundationSettingsGuid_OnPrefabComponent_KeepingIdUnchanged()

    Declaration
    public void CloneAsset_RegeneratesFoundationSettingsGuid_OnPrefabComponent_KeepingIdUnchanged()

    CloneAsset_RegeneratesFoundationSettingsGuid_OnScriptableObject()

    Declaration
    public void CloneAsset_RegeneratesFoundationSettingsGuid_OnScriptableObject()

    CloneAsset_RegeneratesTheMetaGuid()

    Declaration
    public void CloneAsset_RegeneratesTheMetaGuid()

    CloneAsset_WithSearchPattern_RenamesTheDestinationFileAndRegeneratesGuid()

    Declaration
    public void CloneAsset_WithSearchPattern_RenamesTheDestinationFileAndRegeneratesGuid()

    OneTimeSetUp()

    Declaration
    public static void OneTimeSetUp()

    OneTimeTearDown()

    Declaration
    public static void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved