Namespace Serenity.UnityGameWeapon.Tests.Infrastructure
Classes
UnityGameWeaponServiceSignalTests
PlayMode tests for UnityGameWeaponService's signal dispatch: verifies WeaponFiredSignal/WeaponReloadedSignal are emitted exactly when expected, and that a service initialized without a dispatcher stays silent and never throws.
UnityGameWeaponServiceTests
PlayMode tests for UnityGameWeaponService.
The service is a MonoBehaviour, driven via AddComponent + its public API.
Verifies registration bookkeeping and delegation to the Domain WeaponState entities.