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    Namespace Serenity.UnityGameWeapon.Tests.Infrastructure

    Classes

    UnityGameWeaponServiceSignalTests

    PlayMode tests for UnityGameWeaponService's signal dispatch: verifies WeaponFiredSignal/WeaponReloadedSignal are emitted exactly when expected, and that a service initialized without a dispatcher stays silent and never throws.

    UnityGameWeaponServiceTests

    PlayMode tests for UnityGameWeaponService. The service is a MonoBehaviour, driven via AddComponent + its public API. Verifies registration bookkeeping and delegation to the Domain WeaponState entities.

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