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    Class UnityAchievementPlayerIdentityProviderTests

    PlayMode tests for UnityAchievementPlayerIdentityProvider: the device identity a zero-config project runs on, the signed-in player a custom-identity project supplies, and the fallback that keeps a not-yet-signed-in project off the empty key.

    Inheritance
    object
    UnityAchievementPlayerIdentityProviderTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAchievements.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAchievementPlayerIdentityProviderTests

    Constructors

    UnityAchievementPlayerIdentityProviderTests()

    Declaration
    public UnityAchievementPlayerIdentityProviderTests()

    Methods

    Current_CustomSourceAfterSigningIn_StopsFallingBack()

    Declaration
    public void Current_CustomSourceAfterSigningIn_StopsFallingBack()

    Current_CustomSourceWithNobodySignedIn_FallsBackToTheDeviceIdentity()

    Declaration
    public void Current_CustomSourceWithNobodySignedIn_FallsBackToTheDeviceIdentity()

    Current_CustomSourceWithNobodySignedIn_WarnsOnce()

    Declaration
    public void Current_CustomSourceWithNobodySignedIn_WarnsOnce()

    Current_CustomSource_AnswersTheSuppliedPlayer()

    Declaration
    public void Current_CustomSource_AnswersTheSuppliedPlayer()

    Current_DeviceIdSource_AnswersTheDeviceIdentifier()

    Declaration
    public void Current_DeviceIdSource_AnswersTheDeviceIdentifier()

    Current_DeviceIdSource_IgnoresASuppliedPlayer()

    Declaration
    public void Current_DeviceIdSource_IgnoresASuppliedPlayer()
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