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    Class AudioMixerEffectLoopEffectEntry

    Serializable per-row model for CreateAudioMixerEffectLoopWindow's reorderable effect chain list.

    Inheritance
    object
    AudioMixerEffectLoopEffectEntry
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.SoundMixer.Infrastructure.AudioMixerEffectLoop.Editor
    Assembly: Serenity.UnitySoundMixer.Infrastructure.Editor.dll
    Syntax
    public sealed class AudioMixerEffectLoopEffectEntry

    Constructors

    AudioMixerEffectLoopEffectEntry()

    Declaration
    public AudioMixerEffectLoopEffectEntry()

    Fields

    EffectName

    Internal Unity effect name (e.g. "Echo"). This is what actually gets created.

    Declaration
    public string EffectName
    Field Value
    Type Description
    string
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