Class UiOptionListInspectorGUI
Reusable inspector widget that renders a reorderable list of UiOption exactly the way the menu settings editor does (ValueType / UI Element / Id / Label / Value / Translate Label columns plus a list of OnSubmit signals), so the menu editor AND the modal editor share one rendering. The host editor supplies the serialized options array, the owning view id (used to stamp option ViewIds and generate unique ids), and a repaint callback; everything else -- game-settings id dropdowns, TRANSITION/ACTION value pickers, the OnSubmit signal list, add/remove -- is handled here.
Inherited Members
Namespace: Serenity.Menu.Infrastructure.Settings.Editor
Assembly: Serenity.UnityMenu.Infrastructure.Editor.dll
Syntax
public class UiOptionListInspectorGUI
Constructors
UiOptionListInspectorGUI(SerializedObject, SerializedProperty, Object, Func<string>, Func<UiOption[]>, Func<IReadOnlyList<MenuTransitionTargetCandidate>>, Action)
Creates the shared options-list widget.
Declaration
public UiOptionListInspectorGUI(SerializedObject serializedObject, SerializedProperty optionsArrayProperty, Object target, Func<string> getViewId, Func<UiOption[]> getOptions, Func<IReadOnlyList<MenuTransitionTargetCandidate>> getTransitionTargets, Action repaint)
Parameters
| Type | Name | Description |
|---|---|---|
| SerializedObject | serializedObject | The host editor's serialized object. |
| SerializedProperty | optionsArrayProperty | The serialized UiOption array property to edit (may be nested). |
| Object | target | The asset being edited, for Undo and dirty marking. |
| Func<string> | getViewId | Returns the owning view id (menu/modal id) used to stamp ViewIds and generate option ids. |
| Func<UiOption[]> | getOptions | Returns the live options array, used only to generate collision-free new ids. |
| Func<IReadOnlyList<MenuTransitionTargetCandidate>> | getTransitionTargets | Returns what a TRANSITION option's Value dropdown may offer. An asset inspector passes ProjectTargets(); the Menu Manager wizard passes a list that also carries the run's other drafts, which exist on no disk yet. Null falls back to ProjectTargets() rather than to nothing, so the dropdown always offers at least the go-back sentinel. |
| Action | repaint | The host editor's Repaint callback. |
Methods
DoLayoutList()
Renders the options label, the reorderable list, and a Clear Options button.
Declaration
public void DoLayoutList()