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    Struct MenuServiceSettingsFieldsGui.Result

    The fields' values after this pass — the caller assigns each back to its own state, the same contract every other SerenityWizardFieldGui caller already follows.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.Menu.Infrastructure.Editor.Builder
    Assembly: Serenity.UnityMenu.Infrastructure.Editor.dll
    Syntax
    public readonly struct MenuServiceSettingsFieldsGui.Result

    Constructors

    Result(string, string, string, string, Vector2)

    Declaration
    public Result(string assetName, string id, string idError, string controllerId, Vector2 borderMargin)
    Parameters
    Type Name Description
    string assetName
    string id
    string idError
    string controllerId
    Vector2 borderMargin

    Fields

    AssetName

    Declaration
    public readonly string AssetName
    Field Value
    Type Description
    string

    BorderMargin

    Declaration
    public readonly Vector2 BorderMargin
    Field Value
    Type Description
    Vector2

    ControllerId

    Declaration
    public readonly string ControllerId
    Field Value
    Type Description
    string

    Id

    Declaration
    public readonly string Id
    Field Value
    Type Description
    string

    IdError

    Declaration
    public readonly string IdError
    Field Value
    Type Description
    string
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