logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class MenuCreator.Result

    What was created or updated.

    Inheritance
    object
    MenuCreator.Result
    Namespace: Serenity.Menu.Infrastructure.Editor.Builder
    Assembly: Serenity.UnityMenu.Infrastructure.Editor.dll
    Syntax
    public sealed class MenuCreator.Result : SerenityCreationResult

    Constructors

    Result()

    Declaration
    public Result()

    Fields

    CreatedAssetPaths

    Paths of the menu assets newly created this run.

    Declaration
    public readonly List<string> CreatedAssetPaths
    Field Value
    Type Description
    List<string>

    ServiceSettingsPath

    Path of the menu service settings singleton, written whether it was created or updated.

    Declaration
    public string ServiceSettingsPath
    Field Value
    Type Description
    string

    ServiceSettingsWasUpdate

    Whether the service settings singleton already existed and was updated in place.

    Declaration
    public bool ServiceSettingsWasUpdate
    Field Value
    Type Description
    bool

    UpdatedAssetPaths

    Paths of the existing menu assets updated in place this run.

    Declaration
    public readonly List<string> UpdatedAssetPaths
    Field Value
    Type Description
    List<string>
    In this article
    © 2026 Serenity. All Rights Reserved