Class WeaponSignalAuthoringTests
Tests for the GameWeapon application signals' no-code authoring contract: a parameterless constructor for the signal-type picker and a ToString that names the type and every payload field.
Inherited Members
Namespace: Serenity.GameWeapon.Tests.Application
Assembly: Tests.dll
Syntax
public class WeaponSignalAuthoringTests
Constructors
WeaponSignalAuthoringTests()
Declaration
public WeaponSignalAuthoringTests()
Methods
WeaponAcquiredSignal_DefaultConstructor_LeavesWeaponIdNull()
Declaration
public void WeaponAcquiredSignal_DefaultConstructor_LeavesWeaponIdNull()
WeaponAcquiredSignal_NullWeaponId_StoredVerbatim()
Declaration
public void WeaponAcquiredSignal_NullWeaponId_StoredVerbatim()
WeaponAcquiredSignal_ToString_NamesTypeAndFields()
Declaration
public void WeaponAcquiredSignal_ToString_NamesTypeAndFields()
WeaponFiredSignal_DefaultConstructor_LeavesFieldsAtDefault()
Declaration
public void WeaponFiredSignal_DefaultConstructor_LeavesFieldsAtDefault()
WeaponFiredSignal_NullWeaponId_StoredVerbatim()
Declaration
public void WeaponFiredSignal_NullWeaponId_StoredVerbatim()
WeaponFiredSignal_ToString_NamesTypeAndFields()
Declaration
public void WeaponFiredSignal_ToString_NamesTypeAndFields()
WeaponReloadedSignal_DefaultConstructor_LeavesFieldsAtDefault()
Declaration
public void WeaponReloadedSignal_DefaultConstructor_LeavesFieldsAtDefault()
WeaponReloadedSignal_InfiniteReserve_RemainingReserveIsNegativeOne()
Declaration
public void WeaponReloadedSignal_InfiniteReserve_RemainingReserveIsNegativeOne()
WeaponReloadedSignal_ToString_NamesTypeAndFields()
Declaration
public void WeaponReloadedSignal_ToString_NamesTypeAndFields()
WeaponSwitchedSignal_DefaultConstructor_LeavesFieldsAtDefault()
Declaration
public void WeaponSwitchedSignal_DefaultConstructor_LeavesFieldsAtDefault()
WeaponSwitchedSignal_NullPreviousWeaponId_StoredVerbatim()
Declaration
public void WeaponSwitchedSignal_NullPreviousWeaponId_StoredVerbatim()
WeaponSwitchedSignal_ToString_NamesTypeAndFields()
Declaration
public void WeaponSwitchedSignal_ToString_NamesTypeAndFields()