Class PulseVibrationEffectAuthoring
Dual-motor gamepad vibration that pulses at an authored frequency and duty cycle — e.g.
matched to an automatic weapon's fire rate — instead of holding a flat buzz.
Inheritance
PulseVibrationEffectAuthoring
Assembly: Serenity.UnityFeedback.Infrastructure.dll
Syntax
public sealed class PulseVibrationEffectAuthoring : FeedbackEffectAuthoring
Constructors
PulseVibrationEffectAuthoring()
Declaration
public PulseVibrationEffectAuthoring()
Fields
DurationSeconds
Declaration
public float DurationSeconds
Field Value
DutyCycle
Declaration
Field Value
FrequencyHertz
Declaration
public float FrequencyHertz
Field Value
HaveExitTime
Declaration
Field Value
HighMotor
Declaration
Field Value
LowMotor
Declaration
Field Value
Properties
DisplayName
Declaration
public override string DisplayName { get; }
Property Value
| Type |
Description |
| string |
Human-readable label for the inspector.
|
Overrides
Methods
ToEffect()
Converts this authoring block into its engine-agnostic effect.
Declaration
public override IFeedbackEffect ToEffect()
Returns
Overrides