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    Class ShippedSystemAssetCountsTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Systems.ShippedSystemAssetCounts: the shipped-vs-remaining asset count lookup extracted out of Serenity.CreateGame.Infrastructure.Editor.Steps.InitializeSerenitySettingsStep.

    Inheritance
    object
    ShippedSystemAssetCountsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class ShippedSystemAssetCountsTests

    Constructors

    ShippedSystemAssetCountsTests()

    Declaration
    public ShippedSystemAssetCountsTests()

    Methods

    Recompute_RealCatalogRow_CountsAreNonNegativeAndRemainingNeverExceedsShipped()

    Declaration
    public void Recompute_RealCatalogRow_CountsAreNonNegativeAndRemainingNeverExceedsShipped()

    RemainingFor_RowNeverPassedToRecompute_IsZero()

    Declaration
    public void RemainingFor_RowNeverPassedToRecompute_IsZero()

    ShippedFor_RowNeverPassedToRecompute_IsZero()

    Declaration
    public void ShippedFor_RowNeverPassedToRecompute_IsZero()
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