Class SettingsRowAssetsBadgeRulesTests
Pure EditMode tests for SettingsRowAssetsBadgeRules — every combination of shipped and remaining shipped asset counts the Settings step's second row badge can render.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class SettingsRowAssetsBadgeRulesTests
Constructors
SettingsRowAssetsBadgeRulesTests()
Declaration
public SettingsRowAssetsBadgeRulesTests()
Methods
BadgeColor_ShippedAssetsAllAdopted_IsAccent()
Declaration
public void BadgeColor_ShippedAssetsAllAdopted_IsAccent()
BadgeColor_ShippedAssetsSomeRemaining_IsWarning()
Declaration
public void BadgeColor_ShippedAssetsSomeRemaining_IsWarning()
BadgeColor_ZeroShippedAssets_IsMuted()
Declaration
public void BadgeColor_ZeroShippedAssets_IsMuted()
BadgeText_ShippedAssetsAllAdopted_ReportsAssetsAdopted()
Declaration
public void BadgeText_ShippedAssetsAllAdopted_ReportsAssetsAdopted()
BadgeText_ShippedAssetsSomeRemaining_ReportsTheRemainingCount()
Declaration
public void BadgeText_ShippedAssetsSomeRemaining_ReportsTheRemainingCount()
BadgeText_ZeroShippedAssets_ReportsNoShippedAssets()
Declaration
public void BadgeText_ZeroShippedAssets_ReportsNoShippedAssets()