Class SettingsReferenceRulesTests
EditMode tests for SettingsReferenceRules: pure field-type-to-system matching and
message building — no UnityEditor or AssetDatabase access.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class SettingsReferenceRulesTests
Constructors
SettingsReferenceRulesTests()
Declaration
public SettingsReferenceRulesTests()
Methods
BuildMissingReferenceDetail_NamesTheFieldAndTheSystemToConfigureFirst()
Declaration
public void BuildMissingReferenceDetail_NamesTheFieldAndTheSystemToConfigureFirst()
TryResolveReferencedSystem_FieldTypeAssignableFromAnotherSystemsSettingsType_ReturnsThatSystem()
Declaration
public void TryResolveReferencedSystem_FieldTypeAssignableFromAnotherSystemsSettingsType_ReturnsThatSystem()
TryResolveReferencedSystem_NoAssignableSettingsType_ReturnsFalse()
Declaration
public void TryResolveReferencedSystem_NoAssignableSettingsType_ReturnsFalse()
TryResolveReferencedSystem_OnlyMatchIsTheOwnerItself_ReturnsFalse()
Declaration
public void TryResolveReferencedSystem_OnlyMatchIsTheOwnerItself_ReturnsFalse()