logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class InitializeSerenityWindowOpenWithSystemSelectedTests

    Proves OpenWithSystemSelected(string) against real window state: the Hub's registered Systems entry point (Task A, slice 2) routes a specific system id here so the reader lands directly on it instead of finding and checking it themselves in the Systems checklist.

    Inheritance
    object
    InitializeSerenityWindowOpenWithSystemSelectedTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class InitializeSerenityWindowOpenWithSystemSelectedTests

    Constructors

    InitializeSerenityWindowOpenWithSystemSelectedTests()

    Declaration
    public InitializeSerenityWindowOpenWithSystemSelectedTests()

    Methods

    OpenWithSystemSelected_WithAKnownNonBootstrapSystem_SelectsItAndShowsTheSystemsStep()

    Declaration
    public void OpenWithSystemSelected_WithAKnownNonBootstrapSystem_SelectsItAndShowsTheSystemsStep()

    OpenWithSystemSelected_WithAnUnknownName_OpensTheWindowWithSelectionAndStepUnchanged()

    Declaration
    public void OpenWithSystemSelected_WithAnUnknownName_OpensTheWindowWithSelectionAndStepUnchanged()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved