Class InitializeSerenityDoneStepComposerTests
EditMode tests for Serenity.CreateGame.Infrastructure.Editor.InitializeSerenityDoneStepComposer.Build(Serenity.CreateGame.Infrastructure.Editor.Wiring.ProjectWiringResult,System.Int32,Serenity.ProjectRecipe.Infrastructure.Editor.SetupAssistant.MinimalLoopOptions,System.Action{System.String}) — a pure model builder over a
ProjectWiringResult, no AssetDatabase writes. Covers the headline naming the wired
profile, created-path reporting only naming what this run actually created, and the scene-only next
steps appearing exclusively when scene generation succeeded.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class InitializeSerenityDoneStepComposerTests
Constructors
InitializeSerenityDoneStepComposerTests()
Declaration
public InitializeSerenityDoneStepComposerTests()
Methods
Build_NoSceneGenerationResult_NextStepsHaveNoOpenSceneButtons()
Declaration
public void Build_NoSceneGenerationResult_NextStepsHaveNoOpenSceneButtons()
Build_ProfileCreated_CreatedAssetPathsIncludesTheProfile()
Declaration
public void Build_ProfileCreated_CreatedAssetPathsIncludesTheProfile()
Build_ProfileCreated_HeadlineNamesSystemCountAndProfilePath()
Declaration
public void Build_ProfileCreated_HeadlineNamesSystemCountAndProfilePath()
Build_ProfileReused_CreatedAssetPathsDoesNotIncludeIt()
Declaration
public void Build_ProfileReused_CreatedAssetPathsDoesNotIncludeIt()
Build_SuccessfulSceneGeneration_NextStepsIncludeOpenSceneButtons()
Declaration
public void Build_SuccessfulSceneGeneration_NextStepsIncludeOpenSceneButtons()