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    Class InitializeSerenityDoneStepComposerTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.InitializeSerenityDoneStepComposer.Build(Serenity.CreateGame.Infrastructure.Editor.Wiring.ProjectWiringResult,System.Int32,Serenity.ProjectRecipe.Infrastructure.Editor.SetupAssistant.MinimalLoopOptions,System.Action{System.String}) — a pure model builder over a ProjectWiringResult, no AssetDatabase writes. Covers the headline naming the wired profile, created-path reporting only naming what this run actually created, and the scene-only next steps appearing exclusively when scene generation succeeded.

    Inheritance
    object
    InitializeSerenityDoneStepComposerTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class InitializeSerenityDoneStepComposerTests

    Constructors

    InitializeSerenityDoneStepComposerTests()

    Declaration
    public InitializeSerenityDoneStepComposerTests()

    Methods

    Build_NoSceneGenerationResult_NextStepsHaveNoOpenSceneButtons()

    Declaration
    public void Build_NoSceneGenerationResult_NextStepsHaveNoOpenSceneButtons()

    Build_ProfileCreated_CreatedAssetPathsIncludesTheProfile()

    Declaration
    public void Build_ProfileCreated_CreatedAssetPathsIncludesTheProfile()

    Build_ProfileCreated_HeadlineNamesSystemCountAndProfilePath()

    Declaration
    public void Build_ProfileCreated_HeadlineNamesSystemCountAndProfilePath()

    Build_ProfileReused_CreatedAssetPathsDoesNotIncludeIt()

    Declaration
    public void Build_ProfileReused_CreatedAssetPathsDoesNotIncludeIt()

    Build_SuccessfulSceneGeneration_NextStepsIncludeOpenSceneButtons()

    Declaration
    public void Build_SuccessfulSceneGeneration_NextStepsIncludeOpenSceneButtons()
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