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    Class InitializeSerenityCreateStepTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Steps.InitializeSerenityCreateStep.SystemsEligibleForTaskWiring(System.Collections.Generic.IReadOnlyList{Serenity.CreateGame.Infrastructure.Editor.Systems.SerenityInstallableSystem}): a bootstrap system installs unconditionally and never gets its own Initialization Pipeline task, so the Create step's task-wiring fan-out must skip it. Pure — no AssetDatabase, no GUI.

    Inheritance
    object
    InitializeSerenityCreateStepTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class InitializeSerenityCreateStepTests

    Constructors

    InitializeSerenityCreateStepTests()

    Declaration
    public InitializeSerenityCreateStepTests()

    Methods

    SystemsEligibleForTaskWiring_ExcludesBootstrapSystems()

    Declaration
    public void SystemsEligibleForTaskWiring_ExcludesBootstrapSystems()

    SystemsEligibleForTaskWiring_NoBootstrapSystemsSelected_ReturnsEveryOne()

    Declaration
    public void SystemsEligibleForTaskWiring_NoBootstrapSystemsSelected_ReturnsEveryOne()

    SystemsEligibleForTaskWiring_OnlyBootstrapSystemsSelected_ReturnsEmpty()

    Declaration
    public void SystemsEligibleForTaskWiring_OnlyBootstrapSystemsSelected_ReturnsEmpty()
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