Class BootTaskAdoptionTranslationTests
EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Wiring.BootTaskAdoptionTranslation.ToAdoptedPaths(System.Collections.Generic.IReadOnlyList{System.String},Serenity.CreateGame.Infrastructure.Editor.Adoption.SystemAdoptionPlan) — a pure lookup over a hand-built SystemAdoptionPlan, so no real assets or adoption run is needed to exercise it.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class BootTaskAdoptionTranslationTests
Constructors
BootTaskAdoptionTranslationTests()
Declaration
public BootTaskAdoptionTranslationTests()
Methods
ToAdoptedPaths_MultipleTasks_PreservesTheCallersOrder()
Declaration
public void ToAdoptedPaths_MultipleTasks_PreservesTheCallersOrder()
ToAdoptedPaths_TaskWasCloned_ReturnsItsDestinationPath()
Declaration
public void ToAdoptedPaths_TaskWasCloned_ReturnsItsDestinationPath()
ToAdoptedPaths_TaskWasNotPartOfThePlansClosure_KeepsTheShippedPath()
Declaration
public void ToAdoptedPaths_TaskWasNotPartOfThePlansClosure_KeepsTheShippedPath()