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    Class BootTaskAdoptionTranslationTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Wiring.BootTaskAdoptionTranslation.ToAdoptedPaths(System.Collections.Generic.IReadOnlyList{System.String},Serenity.CreateGame.Infrastructure.Editor.Adoption.SystemAdoptionPlan) — a pure lookup over a hand-built SystemAdoptionPlan, so no real assets or adoption run is needed to exercise it.

    Inheritance
    object
    BootTaskAdoptionTranslationTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class BootTaskAdoptionTranslationTests

    Constructors

    BootTaskAdoptionTranslationTests()

    Declaration
    public BootTaskAdoptionTranslationTests()

    Methods

    ToAdoptedPaths_MultipleTasks_PreservesTheCallersOrder()

    Declaration
    public void ToAdoptedPaths_MultipleTasks_PreservesTheCallersOrder()

    ToAdoptedPaths_TaskWasCloned_ReturnsItsDestinationPath()

    Declaration
    public void ToAdoptedPaths_TaskWasCloned_ReturnsItsDestinationPath()

    ToAdoptedPaths_TaskWasNotPartOfThePlansClosure_KeepsTheShippedPath()

    Declaration
    public void ToAdoptedPaths_TaskWasNotPartOfThePlansClosure_KeepsTheShippedPath()
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