Class AdoptedIdRename
One collection-member settings asset a SystemAdoptionPlan renames the Id of, keyed by the DESTINATION path the rename applies to once the asset is cloned.
Inherited Members
Namespace: Serenity.CreateGame.Infrastructure.Editor.Adoption
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public sealed class AdoptedIdRename
Constructors
AdoptedIdRename(string, string, string)
Declaration
public AdoptedIdRename(string assetPath, string originalId, string newId)
Parameters
| Type | Name | Description |
|---|---|---|
| string | assetPath | |
| string | originalId | |
| string | newId |
Properties
AssetPath
The cloned asset's destination path.
Declaration
public string AssetPath { get; }
Property Value
| Type | Description |
|---|---|
| string |
NewId
The Id the clone carries once the rename is applied.
Declaration
public string NewId { get; }
Property Value
| Type | Description |
|---|---|
| string |
OriginalId
The Id the shipped source asset carries.
Declaration
public string OriginalId { get; }
Property Value
| Type | Description |
|---|---|
| string |