Class FakeAchievementSettings
Mutable IAchievementSettings used for tests, defaulted to the shipped values so
a test only states the switch it actually cares about. The service reads it live, so a test
may flip a switch after the service is built.
Inheritance
FakeAchievementSettings
Assembly: Tests.dll
Syntax
public class FakeAchievementSettings : IAchievementSettings
Constructors
FakeAchievementSettings()
Declaration
public FakeAchievementSettings()
Properties
CaptureScreenshotOnUnlock
Declaration
public bool CaptureScreenshotOnUnlock { get; set; }
Property Value
Declaration
public bool ClearPlatformOnReset { get; set; }
Property Value
IdentitySource
Declaration
public PlayerIdentitySource IdentitySource { get; set; }
Property Value
Declaration
public double PlatformCallTimeoutSeconds { get; set; }
Property Value
Declaration
public int PlatformProgressPushStepPercent { get; set; }
Property Value
Declaration
public double PlatformSyncRetrySeconds { get; set; }
Property Value
PointsScoreKey
Declaration
public string PointsScoreKey { get; set; }
Property Value
ScreenshotMaxWidth
Declaration
public int ScreenshotMaxWidth { get; set; }
Property Value
ShowToastOnUnlock
Declaration
public bool ShowToastOnUnlock { get; set; }
Property Value
SignalOnReconciledUnlock
Declaration
public bool SignalOnReconciledUnlock { get; set; }
Property Value
Implements