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    Class AchievementRowSorter

    Arranges already-mapped achievement rows the way a view asked for them: the requested slice, in the requested order. Pure, so the ordering rules are asserted rather than eyeballed on a running screen.

    Inheritance
    object
    AchievementRowSorter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Achievements.Infrastructure.Views
    Assembly: Serenity.Achievements.Infrastructure.dll
    Syntax
    public static class AchievementRowSorter
    Remarks

    Concealed rows always sort last, whatever the mode. A screen whose first page is a wall of "???" tells the player nothing and buries the achievements they can actually chase; pushing them down costs the hidden ones a good position and nothing else, since a row with no name, no description and no progress has nothing to rank on in three of the four modes anyway.

    Methods

    Apply(IReadOnlyList<AchievementRowContent>, AchievementRowSortMode, AchievementRowFilterMode)

    Filters and orders rows for display.

    Declaration
    public static IReadOnlyList<AchievementRowContent> Apply(IReadOnlyList<AchievementRowContent> rows, AchievementRowSortMode sortMode, AchievementRowFilterMode filterMode)
    Parameters
    Type Name Description
    IReadOnlyList<AchievementRowContent> rows

    The mapped rows, in any order.

    AchievementRowSortMode sortMode

    The order the rows are arranged in.

    AchievementRowFilterMode filterMode

    The slice of the rows that is kept.

    Returns
    Type Description
    IReadOnlyList<AchievementRowContent>

    A new list holding the kept rows in display order. Empty when rows is null or empty.

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