Class AchievementWizardResultPanelGui
What CreateAchievementSettingsWindow's review step shows once a run has succeeded: the assets it put on disk, what the theme retrofit changed, and the two places a reader goes next.
Inherited Members
Namespace: Serenity.Achievements.Infrastructure.Editor.Builder
Assembly: Serenity.UnityAchievements.Infrastructure.Editor.dll
Syntax
public static class AchievementWizardResultPanelGui
Remarks
A collaborator for the same reason the two step GUIs are: this reads an AchievementSettingsCreator.Result and draws it, which is a different job from collecting input, and it is the half of the review step that only ever runs after the window's own work is done.
Methods
Draw(Result, Action)
Draws the panel, or nothing at all when no successful run has happened yet.
Declaration
public static void Draw(AchievementSettingsCreator.Result result, Action onSelectSettingsAsset)
Parameters
| Type | Name | Description |
|---|---|---|
| AchievementSettingsCreator.Result | result | The last run's outcome, or null before the first one. |
| Action | onSelectSettingsAsset | Selects and pings the settings asset. Never null. |