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    Class EditorOnlyStandIn

    A stand-in whose namespace begins with UnityEditor, which is the whole of what IsEditorOnlyType decides on.

    Inheritance
    object
    EditorOnlyStandIn
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: UnityEditor.Localization.WebGLTestDoubles
    Assembly: Tests.Editor.dll
    Syntax
    public sealed class EditorOnlyStandIn
    Remarks

    Declared here rather than reaching for a real UnityEditor type on purpose: these tests also run in the Unity-free coverage runner, where that assembly does not exist. The predicate reads a namespace string, so a type placed in the right namespace exercises it exactly.

    Constructors

    EditorOnlyStandIn()

    Declaration
    public EditorOnlyStandIn()
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