logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class SerenityBrandingValidatorTests

    Tests for Serenity.Global.Infrastructure.Editor.Validation.SerenityBrandingValidator. The scan is pure System.IO (mirrors production), so fixtures are raw files written directly under Assets and removed with Directory.Delete — never through AssetDatabase — so Unity never imports or compiles them during the test.

    Inheritance
    object
    SerenityBrandingValidatorTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityValidation.Tests.Editor
    Assembly: Serenity.UnityValidation.Tests.Editor.dll
    Syntax
    public class SerenityBrandingValidatorTests

    Constructors

    SerenityBrandingValidatorTests()

    Declaration
    public SerenityBrandingValidatorTests()

    Methods

    Run_AlwaysMarksValidatorRun_AndAppendsAnInfoSummary()

    Declaration
    public void Run_AlwaysMarksValidatorRun_AndAppendsAnInfoSummary()

    Run_FileWithLegacyBranding_ReportsErrorNamingPatternAndPath()

    Declaration
    public void Run_FileWithLegacyBranding_ReportsErrorNamingPatternAndPath()

    Run_FileWithoutLegacyBranding_ReportsNothingForThatFile()

    Declaration
    public void Run_FileWithoutLegacyBranding_ReportsNothingForThatFile()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved