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    Class SoundMixerEffectLoopBinderTests

    EditMode tests for SoundMixerEffectLoopBinder. The settings-resolution and add paths depend on the set of UnitySoundMixerSettings assets present in the project (and a live mixer reference), so these focus on the deterministic null guard and the report-factory contract.

    Inheritance
    object
    SoundMixerEffectLoopBinderTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnitySoundMixer.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class SoundMixerEffectLoopBinderTests

    Constructors

    SoundMixerEffectLoopBinderTests()

    Declaration
    public SoundMixerEffectLoopBinderTests()

    Methods

    EnsureRegistered_NullDefinition_Fails()

    Declaration
    public void EnsureRegistered_NullDefinition_Fails()

    RegistrationReport_Added_ReportsSuccessNotAlreadyRegistered()

    Declaration
    public void RegistrationReport_Added_ReportsSuccessNotAlreadyRegistered()

    RegistrationReport_AlreadyThere_ReportsSuccessAndAlreadyRegistered()

    Declaration
    public void RegistrationReport_AlreadyThere_ReportsSuccessAndAlreadyRegistered()

    RegistrationReport_Fail_ReportsFailureWithMessage()

    Declaration
    public void RegistrationReport_Fail_ReportsFailureWithMessage()
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