Class UnitySequenceStageTests
Tests for UnitySequenceStage, the minimal serializable orchestration
stage. Its data is exposed through read-only properties backed by private
[SerializeField] fields, so populated cases use
UnityEngine.JsonUtility.FromJson``1(System.String) (the real Unity serialization path).
Inherited Members
Namespace: Serenity.UnitySequencePlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnitySequenceStageTests
Constructors
UnitySequenceStageTests()
Declaration
public UnitySequenceStageTests()
Methods
Default_Id_IsNullOrEmpty()
Declaration
public void Default_Id_IsNullOrEmpty()
Default_Kind_IsNullOrEmpty()
Declaration
public void Default_Kind_IsNullOrEmpty()
Deserialized_ExposesIdAndKind()
Declaration
public void Deserialized_ExposesIdAndKind()
Deserialized_LegacyCustomStageType_MigratesToCustomKind()
Declaration
public void Deserialized_LegacyCustomStageType_MigratesToCustomKind()
Deserialized_LegacyShowDialogStageType_MigratesToEmptyKind()
Declaration
public void Deserialized_LegacyShowDialogStageType_MigratesToEmptyKind()
Deserialized_NoLegacyStageType_LeavesKindUntouched()
Declaration
public void Deserialized_NoLegacyStageType_LeavesKindUntouched()
Implements_ISequenceStage()
Declaration
public void Implements_ISequenceStage()