Class UnityRigDefinitionTests
PlayMode tests for UnityRigDefinition (MonoBehaviour). Builds a rig on a real GameObject and validates bone lookup by string and domain BoneId.
Inherited Members
Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityRigDefinitionTests
Constructors
UnityRigDefinitionTests()
Declaration
public UnityRigDefinitionTests()
Methods
BoneCount_CountsAllBindings()
Declaration
public void BoneCount_CountsAllBindings()
GetAllBoneIds_ContainsValidCachedKeys()
Declaration
public void GetAllBoneIds_ContainsValidCachedKeys()
GetBoneIds_ReturnsOnlyValidIds()
Declaration
public void GetBoneIds_ReturnsOnlyValidIds()
Get_ByDomainBoneId_ReturnsTransform()
Declaration
public void Get_ByDomainBoneId_ReturnsTransform()
Get_ByString_ReturnsTransformOrNull()
Declaration
public void Get_ByString_ReturnsTransformOrNull()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()
TryGet_ByDomainBoneId_ReturnsTransform()
Declaration
public void TryGet_ByDomainBoneId_ReturnsTransform()
TryGet_ByString_ReturnsTransform()
Declaration
public void TryGet_ByString_ReturnsTransform()
TryGet_Unknown_ReturnsFalse()
Declaration
public void TryGet_Unknown_ReturnsFalse()