Class TransformRigApplierTests
PlayMode tests for TransformRigApplier. Drives real Unity Transforms via a runtime UnityRigDefinition and asserts the resulting localPosition / localRotation after applying engine-agnostic PoseDeltas.
Inherited Members
Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class TransformRigApplierTests
Constructors
TransformRigApplierTests()
Declaration
public TransformRigApplierTests()
Methods
Apply_NullPose_DoesNotThrow()
Declaration
public void Apply_NullPose_DoesNotThrow()
Apply_NullRig_DoesNotThrow()
Declaration
public void Apply_NullRig_DoesNotThrow()
Apply_PositionOffset_AddsToBasePosition()
Declaration
public void Apply_PositionOffset_AddsToBasePosition()
Apply_RotationOffset_MultipliesBaseRotation()
Declaration
public void Apply_RotationOffset_MultipliesBaseRotation()
Apply_UnknownBone_IgnoredAndDoesNotThrow()
Declaration
public void Apply_UnknownBone_IgnoredAndDoesNotThrow()
CacheBasePose_NullRig_DoesNotThrow()
Declaration
public void CacheBasePose_NullRig_DoesNotThrow()
ResetToBasePose_RestoresCachedPosition()
Declaration
public void ResetToBasePose_RestoresCachedPosition()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()