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    Class ProceduralBoneExclusionSetTests

    PlayMode tests for ProceduralBoneExclusionSet: which bone offsets survive a strip, and that replacing the set is not additive.

    Inheritance
    object
    ProceduralBoneExclusionSetTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class ProceduralBoneExclusionSetTests

    Constructors

    ProceduralBoneExclusionSetTests()

    Declaration
    public ProceduralBoneExclusionSetTests()

    Methods

    Clear_ResumesDrivingEveryBone()

    Declaration
    public void Clear_ResumesDrivingEveryBone()

    Replace_IgnoresEmptyBoneIds()

    Declaration
    public void Replace_IgnoresEmptyBoneIds()

    Replace_IsNotAdditive()

    Declaration
    public void Replace_IsNotAdditive()

    Replace_NullSequence_ResumesDrivingEveryBone()

    Declaration
    public void Replace_NullSequence_ResumesDrivingEveryBone()

    StripFrom_BoneThatIsNotExcluded_KeepsItsOffsets()

    Declaration
    public void StripFrom_BoneThatIsNotExcluded_KeepsItsOffsets()

    StripFrom_ExcludedBone_LosesBothItsOffsets()

    Declaration
    public void StripFrom_ExcludedBone_LosesBothItsOffsets()

    StripFrom_NothingExcluded_LeavesThePoseUntouched()

    Declaration
    public void StripFrom_NothingExcluded_LeavesThePoseUntouched()

    StripFrom_NullPose_DoesNotThrow()

    Declaration
    public void StripFrom_NullPose_DoesNotThrow()
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