Class ProceduralBoneExclusionSetTests
PlayMode tests for ProceduralBoneExclusionSet: which bone offsets survive a strip, and that replacing the set is not additive.
Inherited Members
Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class ProceduralBoneExclusionSetTests
Constructors
ProceduralBoneExclusionSetTests()
Declaration
public ProceduralBoneExclusionSetTests()
Methods
Clear_ResumesDrivingEveryBone()
Declaration
public void Clear_ResumesDrivingEveryBone()
Replace_IgnoresEmptyBoneIds()
Declaration
public void Replace_IgnoresEmptyBoneIds()
Replace_IsNotAdditive()
Declaration
public void Replace_IsNotAdditive()
Replace_NullSequence_ResumesDrivingEveryBone()
Declaration
public void Replace_NullSequence_ResumesDrivingEveryBone()
StripFrom_BoneThatIsNotExcluded_KeepsItsOffsets()
Declaration
public void StripFrom_BoneThatIsNotExcluded_KeepsItsOffsets()
StripFrom_ExcludedBone_LosesBothItsOffsets()
Declaration
public void StripFrom_ExcludedBone_LosesBothItsOffsets()
StripFrom_NothingExcluded_LeavesThePoseUntouched()
Declaration
public void StripFrom_NothingExcluded_LeavesThePoseUntouched()
StripFrom_NullPose_DoesNotThrow()
Declaration
public void StripFrom_NullPose_DoesNotThrow()