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    Class UnityLeaderboardEndToEndTests

    End-to-end PlayMode test: submit through UnityLeaderboardService backed by a real StructuredStoreLeaderboardAdapter over a real KeyValueStructuredStore over a real PlayerPrefs-backed key-value store, then read the top entries back.

    Inheritance
    object
    UnityLeaderboardEndToEndTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityLeaderboard.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityLeaderboardEndToEndTests

    Constructors

    UnityLeaderboardEndToEndTests()

    Declaration
    public UnityLeaderboardEndToEndTests()

    Methods

    SubmitThenGetTop_ReturnsSubmittedEntriesRankedByDirection()

    Declaration
    public Task SubmitThenGetTop_ReturnsSubmittedEntriesRankedByDirection()
    Returns
    Type Description
    Task

    TearDown()

    Declaration
    public void TearDown()
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