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    Class UnityHudElementAnimationTests

    Tests for UnityHudElementAnimation's data model: its authored defaults and the two members it derives rather than stores verbatim — HasAnimationAsset and the normalized CooldownSeconds. Pure construction and reflection, with no view, no host and no live scene — the layer asset itself is the only Unity object involved.

    Inheritance
    object
    UnityHudElementAnimationTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGameUi.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityHudElementAnimationTests

    Constructors

    UnityHudElementAnimationTests()

    Declaration
    public UnityHudElementAnimationTests()

    Methods

    CooldownSeconds_KeepsAnAuthoredZero()

    Declaration
    public void CooldownSeconds_KeepsAnAuthoredZero()

    CooldownSeconds_NormalizesANegativeValueToZero()

    Declaration
    public void CooldownSeconds_NormalizesANegativeValueToZero()

    Defaults_MatchAnUnauthoredEntry()

    Declaration
    public void Defaults_MatchAnUnauthoredEntry()

    HasAnimationAsset_IsFalse_WithNoLayerAssigned()

    Declaration
    public void HasAnimationAsset_IsFalse_WithNoLayerAssigned()

    HasAnimationAsset_IsTrue_OnceALayerIsAssigned()

    Declaration
    public void HasAnimationAsset_IsTrue_OnceALayerIsAssigned()

    PlaysWhileHidden_DefaultsToFalse_WhenUnset()

    Declaration
    public void PlaysWhileHidden_DefaultsToFalse_WhenUnset()

    PlaysWhileHidden_ReadsBackWhatWasAuthored()

    Declaration
    public void PlaysWhileHidden_ReadsBackWhatWasAuthored()

    TearDown()

    Declaration
    public void TearDown()

    Trigger_WatchedElementId_AndSignalTypeName_ReadBackWhatWasAuthored()

    Declaration
    public void Trigger_WatchedElementId_AndSignalTypeName_ReadBackWhatWasAuthored()
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