Class UnityGameSaveInstallerTests
PlayMode tests for UnityGameSaveInstaller. Verifies that installing creates a
Unity-backed game-save service — even with no UnityGameSaveSettings asset registered,
via the soft fallback to the PlayerPrefs default backend and a default slot count.
Inheritance
UnityGameSaveInstallerTests
Assembly: Tests.dll
Syntax
public class UnityGameSaveInstallerTests
Constructors
UnityGameSaveInstallerTests()
Declaration
public UnityGameSaveInstallerTests()
Methods
GetCheckpointStore_NoSettingsAsset_DefaultsToRoutingEnabledAndReturnsAWorkingStore()
Declaration
public void GetCheckpointStore_NoSettingsAsset_DefaultsToRoutingEnabledAndReturnsAWorkingStore()
GetCheckpointStore_RoutesWrittenBytesThroughTheInstalledGameSaveService()
Declaration
public Task GetCheckpointStore_RoutesWrittenBytesThroughTheInstalledGameSaveService()
Returns
GetCheckpointStore_SettingsOptOut_ReturnsNullAndRegistersNoCheckpointsSection()
Declaration
public void GetCheckpointStore_SettingsOptOut_ReturnsNullAndRegistersNoCheckpointsSection()
GetSettings_NoSettingsAsset_ReturnsNull()
Declaration
public void GetSettings_NoSettingsAsset_ReturnsNull()
Install_NoSettingsAsset_FallsBackToDefaultSlotCount()
Declaration
public void Install_NoSettingsAsset_FallsBackToDefaultSlotCount()
Install_NoSettingsAsset_StillProducesAWorkingNoOpService()
Declaration
public Task Install_NoSettingsAsset_StillProducesAWorkingNoOpService()
Returns
Install_WithFakeDependencies_SetsServiceToConcreteUnityType()
Declaration
public void Install_WithFakeDependencies_SetsServiceToConcreteUnityType()