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    Class UnityGameplayLoadingOverlayViewTests

    PlayMode tests for UnityGameplayLoadingOverlayView's animated teardown: Hide() lets the UnityLoadingOverlayProgressAnimator fill the bar to 100% before destroying the root (bounded by its safety timeout), and a re-Show() during that finish tail replaces the outgoing overlay instead of coexisting with it. The slider factory returns null, which the view tolerates, so no theme fixtures are needed.

    Inheritance
    object
    UnityGameplayLoadingOverlayViewTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Ui.Tests.Infrastructure.Views
    Assembly: Tests.dll
    Syntax
    public class UnityGameplayLoadingOverlayViewTests

    Constructors

    UnityGameplayLoadingOverlayViewTests()

    Declaration
    public UnityGameplayLoadingOverlayViewTests()

    Methods

    Hide_BeforeAnyProgress_StillDestroysRoot()

    Declaration
    public IEnumerator Hide_BeforeAnyProgress_StillDestroysRoot()
    Returns
    Type Description
    IEnumerator

    Hide_ClearsViewStateImmediately_AllowingReShow()

    Declaration
    public IEnumerator Hide_ClearsViewStateImmediately_AllowingReShow()
    Returns
    Type Description
    IEnumerator

    Hide_WhileAnimating_EventuallyDestroysRoot()

    Declaration
    public IEnumerator Hide_WhileAnimating_EventuallyDestroysRoot()
    Returns
    Type Description
    IEnumerator

    SetUp()

    Declaration
    public void SetUp()

    Show_DuringFinishTail_LeavesExactlyOneOverlayAlive()

    Declaration
    public IEnumerator Show_DuringFinishTail_LeavesExactlyOneOverlayAlive()
    Returns
    Type Description
    IEnumerator

    TearDown()

    Declaration
    public void TearDown()
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