logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class UnityUiInstallationStep

    Installs the UI aggregate into the running composition.

    Inheritance
    object
    UnityUiInstallationStep
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Ui.Installation.Installers
    Assembly: Serenity.UnityUi.Installation.dll
    Syntax
    public class UnityUiInstallationStep
    Remarks

    This step also builds the gameplay loading overlay and publishes it as an IGameplayLoadingOverlayView. The overlay is a UI component built from the UI theme, so it belongs to this aggregate; the game-mode step that consumes it reads it back through the context and so never has to name this aggregate's view types.

    Constructors

    UnityUiInstallationStep()

    Declaration
    public UnityUiInstallationStep()

    Methods

    Install(IUnityInstallationContext)

    Builds the aggregate's installer, installs it and publishes its services.

    Declaration
    public UnityUiInstaller Install(IUnityInstallationContext installationContext)
    Parameters
    Type Name Description
    IUnityInstallationContext installationContext

    The composition root this step installs into, and the channel the inspector-authored input arrives on.

    Returns
    Type Description
    UnityUiInstaller

    The installer, so the composition root can keep its own reference to it.

    In this article
    © 2026 Serenity. All Rights Reserved