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    Namespace Serenity.Ui.Installation.Editor.Settings.Builder

    Classes

    CreateThemeWindow

    Stepped wizard (Tools ▸ Serenity ▸ UI ▸ Theme Builder) that generates a complete UI theme — every component prefab plus the UnityUiThemeDefinition asset — from scratch, so a project that doesn't have the sample themes imported (e.g. an Asset Store consumer) can still get a working theme.

    Mirrors CreateGameSettingWindow: an enum step list, a clickable breadcrumb header, per-step validation gating the footer button, plus a persistent schematic preview strip. The window only collects input; all asset mutation happens in Serenity.Ui.Installation.Editor.Settings.Builder.ThemeCreator.

    LeaderboardThemeRetrofitter

    Adds a generated Leaderboard.prefab to an already-shipped theme that predates the leaderboard chrome slot, wiring it into UnityUiThemeComponents.LeaderboardTemplate. Reuses Serenity.Ui.Installation.Editor.Settings.Builder.ChromePrefabBuilders.BuildLeaderboard(Serenity.Ui.Installation.Editor.Settings.Builder.GenerationContext) against a minimal Serenity.Ui.Installation.Editor.Settings.Builder.GenerationContext reconstructed from the theme's own already-generated Background/Title/Label prefabs -- it does not regenerate the whole theme, only the one missing prefab.

    LeaderboardThemeRetrofitter.RetrofitReport

    Result of a batch retrofit run: which themes changed, which were already up to date, and any failures.

    SerenityThemeBuilderReport

    Result of CreateFromJson(string), mirroring Serenity.Ui.Installation.Editor.Settings.Builder.ThemeCreator.Result for headless/agent consumption: what was created, what was skipped, and why it failed if it did.

    SerenityThemeBuilderRunner

    Headless / JSON entry points for Serenity.Ui.Installation.Editor.Settings.Builder.ThemeCreator, mirroring SerenityProjectValidationRunner so CI or an AI agent can generate a complete theme without the CreateThemeWindow wizard — either from the command line (CreateFromCommandLine()) or, with the editor already open, by calling CreateFromJson(string) directly (e.g. via UnityMCP reflection). Hosted in this assembly because it needs Serenity.Ui.Installation.Editor.Settings.Builder.ThemeCreator's internal Input DTO and Serenity.Ui.Installation.Editor.Settings.Builder.ThemeSpriteSlot.

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